Summary

Project 221 Prototyper – Overview

Starting with the idea of testing a game loop and using AI to create mission ideas, this tool generates stories and plots story locations on a map, and allows the designer to test the results in a gameplay prototype.

  • Generation – Using prompts, quickly generate missions, locations, text, and audio and review the results in a simple gameplay prototype.
  • Iteration – Rapidly iterate on generated game, mission, location, and NPC prompts to help refine the experience. Add new locations, refine the mission flow, and edit the text and regenerate the audio.
  • Export – Export the missions, mission flow maps, and their affiliated text and audio for review, iteration, or implementation.
Example Video: Prototyper Tool Demo

Examples

Zone Overview

Example: 1930's Detective Noir

As chief detective you send agents to locations around a city map following clues, fighting gangsters and solving cases.

Example Video: 1930's Detective Noir Mission
Corelanya Manor

Example: 1700's Pirate Voyage

As captain you and your crew battle pirates and travel to locations around the sea in search of booty.

Example Video: 1700's Pirate Voyage Mission
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